A downloadable game for Windows, macOS, and Linux

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--Overview-- 

Glur is of age now; but he must complete three tasks before the elder initiates him into the Folk. How will Glur solve the problems that face his village? Where will his quest lead and what perils await? What choices will he make when presented with difficult decisions? Will he honor Yoth? It's all for you to decide! 

PILGRIMAGE is a weird fantasy/sci-fi RPG in the HINTERLANDS campaign setting. Inspired by gamebooks, adventure games, and RPGs of yore, it features a branching non-linear narrative with multiple endings, meaningful choices, and hidden secrets to discover. Meet eccentric friends, tame wild beasts, explore labyrinthine dungeons, solve devious puzzles, fight dangerous monsters, and collect valuable artifacts. Adventure awaits on the island of Pyra! 


--Controls-- 

KEYBOARD: 
Move - Arrow Keys 
Action/Confirm - ENTER 
Menu/Cancel - ESC 

MOUSE: 
Move/Action/Confirm - Left Button 
Menu/Cancel - Right Button 

CONTROLLER: 
Move - D-Pad 
Action/Confirm - A 
Menu/Cancel - B 


--Tips-- 

Access "Party Chat" from the main menu to talk to your companions. 

Use "The Tome of Yoth" to view maps, objectives, and details about enemies you've encountered. 


--Updates-- 

Effects of updates may or may not be reflected when importing a save from an older copy of Pilgrimage. 

2018.12.15 - Scroll items fixed; improved battle menus. 
2018.12.16 - Brigands battle fixed; bestiary & pets clarified, shrines added to Hive. 
2018.12.16 - Text box updated to clarify objective. 
2018.12.16 - Fixed bug introduced in first update, some text boxes and menu captions updated for clarity. 
2018.12.16 - Closed plot holes identified by testers. 
2019.01.05 - Fixed minor bugs identified by testers. 
2019.01.06 - Fixed minor bugs identified by testers. 
2019.06.17 - Upgraded graphics, streamlined skill lists, minor fixes. 
2019.09.20 - Inn cost reduced, safety zones added near shrines, minor fixes. 
2019.12.23 - Mouse input enabled. 
2019.12.26 - Airship vehicle added, new pets to hire at steward, shops in dungeons, random encounters reduced. 
2020.01.06 - Mining and other goodies added. 
2020.01.08 - Weapon upgrades available at forges. 
2020.01.11 - Zapfruit bushes deplete when harvested and re-grow on a timer. 
2020.01.12 - Forged equipment bug fixed. 
2020.01.14 - Pet battle animations, improved "flee," forge item values & descriptions, and more. 
2020.01.16 - Critical hits, scry ability, attack captions. 
2020.01.19 - Lumba milk timers, Bestiary portraits. 
2020.01.21 - Watcher in the Hive improved. 
2020.03.16 - Dungeon themes assigned, other minor fixes.

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorCody Gaisser
GenreRole Playing
Tags2D, Fantasy, JRPG, Lo-fi, Nonlinear, Pixel Art, Retro, Sci-fi, weird

Download

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Click download now to get access to the following files:

Hinterlands: Pilgrimage (Windows ZIP) 32 MB
Hinterlands: Pilgrimage (Mac 32bit ZIP) 32 MB
Hinterlands: Pilgrimage (Mac 64bit ZIP) 32 MB
Hinterlands: Pilgrimage (Linux 32bit Tarball) 32 MB
Hinterlands: Pilgrimage (Linux 64bit Tarball) 32 MB

Development log

Comments

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Gave this a try after No Exit. I like the wierd-fi stylings, especially all the recruitable creatures. I also quite enjoy the 'openness' of the game - lots of puzzle solutions, economic solutions, and violent solutions to problems. Overall I enjoyed it and the length (3-4 hours) was pretty nice. Encounter rate could be a little high at times, but flee worked every single time, which caused it to be less of a problem. Thanks for sharing!


Some stuff I noticed *spoilers* - In the southern cave system, I couldn't dig the floor - just got a 'floor looks suspicious' text, with the option to dig, that looped back to 'floor looks suspicious'.

-I liked the crafting system, but only ever found one gold ore, and so wasn’t able to craft more than one object past +++. I didn’t need more and +++ was readily available and powerful, but no idea what all the amber/blue/etc ores could do.

-I found 3 endings. Faithful (offering) ending, become the new god and either join or defy the visitors. I did try smashing the throne, and was able to get back to town and kill the elder, but I couldn’t find a ‘roll credits’ type of ending along this path - seems like there should be one, and maybe I missed it?

-I really enjoyed that Yog was just chilling living a short distance from the town. The idea of ‘the adversary’ of a religion being a normal person just chillin down the street is great!

Thanks so much for the feedback!  It's been a while since I worked on this game, but I will look into the digging problem in the southern caves.  There are several other ending variations that involve using the boat.

I got stuck pretty early on. Couldn’t beat the rat in the cellar, and I couldn’t find a way to grind, or buy gear to get strong enough to move forward. I did get a second character, make some cheese a few times and sell it for some cash, but even that didn’t seem like enough to move forward.

I think I’m playing your game wrong.

(4 edits)

I think if you explore the village and talk to Folk, you will find ways to do all this and more! Zippywings’ video review shows only early parts from an older version of the game, but you may find some applicable hints to get you started here.

https://youtu.be/L6a_9J1FXzs